CONTINENTAL CONQUEST is a post-holocaust game of vehicle and convoy combat in the tradition of Mad Max. After a world plague destroys civilization, only the Clans remain, using their knowledge of technology and vehicles to take command of the survivors. Each player controls one or more convoys of several types (Land, Sea, Amphibious, Air, and Military) and uses them to conquer territory and cities, trade goods, and increase the power of his Clan. Cities can be enhanced with buildings, convoys with Expert Clansmen, and terrain with custom structures. As cities are conquered and grow in population, they provide more income which is used to buy these enhancements or more and larger convoys.

Want to see the rules? The complete rulebook is available online! Simply click CC Rulebook to download the Microsoft Word version. A text form is also available, but lacks certain charts and tables. Note: The Word version was written on the Macintosh, but can be read by Word for Windows. Some of the graphics may not import depending on your version of Word and the converters you have installed. All graphics are, however, based on segments of the map which can be downloaded below.

Each game is played on one of four maps: America, Europe, Oceania, or Britain. All of these are huge multi-page maps with plenty of territory to explore and conquer. Maps are not available online at present, but we hope to provide them shortly.

Some files are available for download that CC players may find useful. Here's a list:

Jump Start (Notes for Beginning Players): What to do to get started with your new game, and some ideas on initial strategies. If you don't have the game rules, this might give you an idea of what to expect and the kind of choices you'll have to make during play.

Startup Form: Print this out and fill in the blanks to get started!

House Rules: Basic rules and guidelines players are expected to follow when participating in a game of Continental Conquest.

The Continental Press Issue #1: The first issue (May 1996) including rules for Ferry Routes on the Great Britain map, rules changes involving late turns and transfer of cargo using air convoys, and various tactics, questions and answers, and the like. This file is in Microsoft Word format.